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Mention the record album Jesus Sound Explosion to a typical child of the 1970s and that person is likely to picture one of those collections that used to be shown on TV (Call now! Not available in stores!). When Mark Curtis Anderson spied a copy in a junk store a few years ago, he knew just what he'd found, and the memories of growing up in a Baptist minister's family came flooding forth. The title of Anderson's memoir is a nod to the live concert album from Explo '72, a kind of evangelical Woodstock emceed by Billy Graham. Explo's crowds of 100,000-plus signaled that enterprising evangelicals were discovering how to use rock and roll in the marketplace of conversion. Anderson was eleven that year, too young to be at Explo but old enough to wish he was. Other preachers' kids may have gazed out at the wider world and craved its movies, clothes, or toys, but he wanted its music. And not just the Jesus-rocker fare of Explo's Armageddon Experience or Children of Truth, but the real stuff, too. Jesus Sound Explosion recalls Anderson's quest for worldliness-through-rock as he came of age under the gaze, he often sensed, of his father's entire congregation. All of the backsliding and revival, idealism and disillusionment one would expect is here, told with delightfully understated humor and set against the sounds of The Guess Who, Yes, Lynyrd Skynyrd, and Bruce Springsteen. Here is a knowing look back on a time when Jesus Christ Superstar climbed the pop charts, The Cross and the Switchblade hit the big screen, and anxious parents played their kids' records backwards in search of hidden messages from Satan.

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Genre: Biography & Autobiography
Author: Mark Curtis Anderson
Publisher: University of Georgia Press
Release: 2007-09-01
File: 269 Pages
ISBN-13: 9780820330129

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Genre: Acting
Author: Gustave Garcia
Publisher:
Release: 1882
File: 201 Pages
ISBN-13: STANFORD:36105036510068

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Armed with speakers, turntables, light systems, and records, Filipino American mobile DJ crews, such as Ultimate Creations, Spintronix, and Images, Inc., rocked dance floors throughout the San Francisco Bay Area from the late 1970s through the mid-1990s. In Legions of Boom noted music and pop culture writer and scholar Oliver Wang chronicles this remarkable scene that eventually became the cradle for turntablism. These crews, which were instrumental in helping to create and unify the Bay Area's Filipino American community, gave young men opportunities to assert their masculinity and gain social status. While crews regularly spun records for school dances, weddings, birthdays, or garage parties, the scene's centerpieces were showcases—or multi-crew performances—which drew crowds of hundreds, or even thousands. By the mid-1990s the scene was in decline, as single DJs became popular, recruitment to crews fell off, and aspiring scratch DJs branched off into their own scene. As the training ground for a generation of DJs, including DJ Q-Bert, Shortkut, and Mix Master Mike, the mobile scene left an indelible mark on its community that eventually grew to have a global impact.

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Genre: Music
Author: Oliver Wang
Publisher: Duke University Press
Release: 2015-03-23
File: 232 Pages
ISBN-13: 9780822375487

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Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book Create captivating 2D & 2.5D (isometric) video games for all platforms Leverage Buildbox to monetize and prepare your games for distribution This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required. What You Will Learn Create the illusion of a 3D background in your game using parallax Add advanced controls and obstacles to our first world Develop assets (graphic and audio) for the Buildbox engine Design games based on the capabilities and limitations of Buildbox and their target platforms Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store Optimize your games to get the absolute best quality within platform restrictions Conquer common issues experienced with Buildbox development In Detail Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin' Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create. Style and approach This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.

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Genre: Computers
Author: Ty Audronis
Publisher: Packt Publishing Ltd
Release: 2016-09-30
File: 310 Pages
ISBN-13: 9781786462480

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Learn to program a game in Commodore 64 Assembler step by step. Learn to create sprites, custom characterset, collision and much more.

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Genre: Computers
Author: Jens Christian Ingvartsen Thomsen
Publisher: Trisect Retro Development
Release: 2020-03-24
File: 141 Pages
ISBN-13:

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Genre: Dressmaking
Author: R. S. O'Loughlin
Publisher:
Release: 1899
File: Pages
ISBN-13: IOWA:31858046091942

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Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of game development The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress.

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Genre: Computers
Author: Mario Zechner
Publisher: Apress
Release: 2011-08-05
File: 688 Pages
ISBN-13: 9781430230434

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Practical Art of Motion Picture Sound, 4th edition relies on the professional experience of the author and other top sound craftspeople to provide a comprehensive explanation of film sound, including mixing, dubbing, workflow, budgeting, and digital audio techniques.

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Genre: Performing Arts
Author: David Lewis Yewdall
Publisher: Taylor & Francis
Release: 2012-08-06
File: 657 Pages
ISBN-13: 9781136067099

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Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.

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Genre: Performing Arts
Author: Aaron Marks
Publisher: Taylor & Francis
Release: 2012-10-12
File: 456 Pages
ISBN-13: 9781136059254

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Genre: Evolution
Author: Alexander Wilford Hall
Publisher:
Release: 1877
File: 512 Pages
ISBN-13: UOM:39015039455509

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