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Leverage digital technologies to achieve competitive advantage through better processes, products, customer relationships and innovation How does Information Technology enable competitive advantage? Digital Disciplines details four strategies that exploit today's digital technologies to create unparalleled customer value. Using non-technical language, this book describes the blueprints that any company, large or small, can use to gain or retain market leadership, based on insights derived from examining modern digital giants such as Amazon and Netflix as well as established firms such as GE, Nike, and UPS. Companies can develop a competitive edge through four digital disciplines—information excellence, solution leadership, collective intimacy, and accelerated innovation—that exploit cloud computing, big data and analytics, mobile and wireline networks, social media, and the Internet of Things. These four disciplines represent the extension and evolution of the value disciplines of operational excellence, product leadership, and customer intimacy originally defined by Michael Treacy and Fred Wiersema in their bestselling business classic The Discipline of Market Leaders. Operational excellence must now encompass information excellence—leveraging automation, information, analytics, and sophisticated algorithms to make processes faster, better, and more cost-effective, as well as to generate new revenue Product leadership must be extended to solution leadership—smart digital products ranging from wind turbines to wearables connected to each other, cloud services, social networks, and partner ecosystems Customer intimacy is evolving to collective intimacy—as face-to-face relationships not only go online, but are collectively analyzed to provide individually targeted recommendations ranging from books and movies to patient-specific therapies Traditional innovation is no longer enough—accelerated innovation goes beyond open innovation to exploit crowdsourcing, idea markets, challenges, and contest economics to dramatically improve processes, products, and relationships This book provides a strategy framework, empirical data, case studies, deep insights, and pragmatic steps for any enterprise to follow and attain market leadership in today's digital era. Digital Disciplines can be exploited by existing firms or start-ups to disrupt established ways of doing business through innovative, digitally enabled value propositionsto win in competitive markets in today's digital era.

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Genre: Business & Economics
Author: Joe Weinman
Publisher: John Wiley & Sons
Release: 2015-03-30
File: 384 Pages
ISBN-13: 9781118995396

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This book provides a coherent framework, concrete examples, and a collection of practical ideas for encouraging and sustaining meaningful classroom conversations.

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Genre: Classroom management
Author: Michael B. Sherry
Publisher: Rowman & Littlefield Publishers
Release: 2020
File: 180 Pages
ISBN-13: 9781475855050

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This book aims at providing an all-round enrichment of knowledge in the area of social collaboration, mobility platform, business intelligence and analytics along with cloud computing. The fact is that the focus has been given in analytics and cloud computing, but there are numerous other areas covered here to provide you with a holistic end to end view of the associated and integrated components of social collaboration, mobility, data analytics and emerging clouds.

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Genre:
Author: FEROZ KHAN
Publisher: McGraw-Hill Education
Release: 2017-03-01
File: Pages
ISBN-13: 9789352605088

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Former Procter & Gamble Vice President for IT and Shared Services, Tony Saldanha gives you the keys to a successful digital transformation: a proven five-stage model and a disciplined process for executing it. Digital transformation is more important than ever now that we're in the Fourth Industrial Revolution, where the lines between the physical, digital, and biological worlds are becoming ever more blurred. But fully 70 percent of digital transformations fail. Why? Tony Saldanha, a globally awarded industry thought-leader who led operations around the world and major digital changes at Procter & Gamble, discovered it's not due to innovation or technological problems. Rather, the devil is in the details: a lack of clear goals and a disciplined process for achieving them. In this book, Saldanha lays out a five-stage process for moving from digitally automating processes here and there to making digital technology the very backbone of your company. For each of these five stages, Saldanha describes two associated disciplines vital to the success of that stage and a checklist of questions to keep you on track. You want to disrupt before you are disrupted—be the next Netflix, not the next Blockbuster. Using dozens of case studies and his own considerable experience, Saldanha shows how digital transformation can be made routinely successful, and instead of representing an existential threat, it will become the opportunity of a lifetime.

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Genre: Business & Economics
Author: Tony Saldanha
Publisher: Berrett-Koehler Publishers
Release: 2019-07-23
File: 216 Pages
ISBN-13: 9781523085361

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Heritage is everywhere, and an understanding of our past is increasingly critical to the understanding of our contemporary cultural context and place in global society. Visual Heritage in the Digital Age presents the state-of-the-art in the application of digital technologies to heritage studies, with the chapters collectively demonstrating the ways in which current developments are liberating the study, conservation and management of the past. Digital approaches to heritage have developed significantly over recent decades in terms of both the quantity and range of applications. However, rather than merely improving and enriching the ways in which we understand and engage with the past, this technology is enabling us to do this in entirely new ways. The chapters contained within this volume present a broad range of technologies for capturing data (such as high-definition laser scanning survey and geophysical survey), modelling (including GIS, data fusion, agent-based modelling), and engaging with heritage through novel digital interfaces (mobile technologies and the use of multi-touch interfaces in public spaces). The case studies presented include sites, landscapes and buildings from across Europe, North and Central America, and collections relating to the ancient civilisations of the Middle East and North Africa. The chronological span is immense, extending from the end of the last ice age through to the twentieth century. These case studies reveal new ways of approaching heritage using digital tools, whether from the perspective of interrogating historical textual data, or through the applications of complexity theory and the modelling of agents and behaviours. Beyond the data itself, Visual Heritage in the Digital Age also presents fresh ways of thinking about digital heritage. It explores more theoretical perspectives concerning the role of digital data and the challenges that are presented in terms of its management and preservation.

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Genre: Computers
Author: Eugene Ch'ng
Publisher: Springer Science & Business Media
Release: 2013-12-04
File: 361 Pages
ISBN-13: 9781447155355

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Digital Arts presents an introduction to new media art through key debates and theories. The volume begins with the historical contexts of the digital arts, discusses contemporary forms, and concludes with current and future trends in distribution and archival processes. Considering the imperative of artists to adopt new technologies, the chapters of the book progressively present a study of the impact of the digital on art, as well as the exhibition, distribution and archiving of artworks. Alongside case studies that illustrate contemporary research in the fields of digital arts, reflections and questions provide opportunities for readers to explore relevant terms, theories and examples. Consistent with the other volumes in the New Media series, a bullet-point summary and a further reading section enhance the introductory focus of each chapter.

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Genre: Social Science
Author: Cat Hope
Publisher: Bloomsbury Publishing USA
Release: 2014-06-19
File: 288 Pages
ISBN-13: 9781780933214

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The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.

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Genre: Business & Economics
Author: Marcin Wardaszko
Publisher: Akademia Leona Kozminskiego
Release: 2019-08-30
File: 687 Pages
ISBN-13: 9788366502017

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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. While industries such as music, newspapers, film and publishing have seen radical changes in their business models and practices as a direct result of new technologies, higher education has so far resisted the wholesale changes we have seen elsewhere. However, a gradual and fundamental shift in the practice of academics is taking place. Every aspect of scholarly practice is seeing changes effected by the adoption and possibilities of new technologies. This book will explore these changes, their implications for higher education, the possibilities for new forms of scholarly practice and what lessons can be drawn from other sectors.

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Genre: Education
Author: Martin Weller
Publisher: A&C Black
Release: 2011-09-01
File: 208 Pages
ISBN-13: 9781849666251

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This long-established and well-received monograph offers an integral view of image processing - from image acquisition to the extraction of the data of interest – written by a physical scientists for other scientists. Supplements discussion of the general concepts is supplemented with examples from applications on PC-based image processing systems and ready-to-use implementations of important algorithms. Completely revised and extended, the most notable extensions being a detailed discussion on random variables and fields, 3-D imaging techniques and a unified approach to regularized parameter estimation.

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Genre: Technology & Engineering
Author: Bernd Jähne
Publisher: Springer Science & Business Media
Release: 2005-04-07
File: 608 Pages
ISBN-13: 3540240357

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Provides original material concerned with all aspects of information resources management, managerial and organizational applications, as well as implications of information technology.

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Genre: Education
Author: Abu-Taieh, Evon M. O.
Publisher: IGI Global
Release: 2009-03-31
File: 364 Pages
ISBN-13: 9781605666174

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